Arnout Vandecappelle 792f1278e3 toolchain-wrapper: support change of BR2_CCACHE
By moving the ccache call to the toolchain wrapper, the following
scenario no longer works:

make foo-dirclean all BR2_CCACHE=

That's a sometimes useful call to check if some failure is perhaps
caused by ccache.

We can enable this scenario again by exporting BR_NO_CCACHE when
BR2_CCACHE is not set, and by handling this in the toolchain wrapper.

Signed-off-by: Arnout Vandecappelle (Essensium/Mind) <arnout@mind.be>
Tested-by: Romain Naour <romain.naour@openwide.fr>
Reviewed-by: Romain Naour <romain.naour@openwide.fr>
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
2015-10-04 18:22:20 +02:00
2015-02-14 17:39:50 +01:00
2013-05-04 12:41:55 +02:00
2015-08-31 23:06:58 +02:00
2015-09-13 23:28:42 +02:00
2015-04-04 15:19:43 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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