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774db93d94c0865ead7101ad0f5e9efd81b443b3
For 5.6 and 5.7 support.
git shortlog --invert-grep --grep=Travis --no-merges ec654ee9caeb0c4348caacd0cf5eb2730d1d70e2..
Jonathan Liu (2):
mali: Fix build for 5.6
mali: Fix build for 5.7
Maxime Ripard (3):
Create travis.yml
actions: Add feedparser to the host
travis: Try to fix the push code
Signed-off-by: Giulio Benetti <giulio.benetti@benettiengineering.com>
[yann.morin.1998@free.fr: two spaces in hash file]
Signed-off-by: Yann E. MORIN <yann.morin.1998@free.fr>
(cherry picked from commit 23e3cffa75)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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