Thomas Petazzoni 76bde2fc30 xvisor: fix bogus check on XVISOR_ARCH
The XVISOR_ARCH check added in commit
117fd5dfbc ("xvisor: fix build on
AArch64") broke Buildroot entirely on all architectures except ARM,
AArch64 and x86-64, because the $(error ...) test was not enclosed
inside a condition that made sure the xvisor package was enabled.

This commit fixes that, and allows Buildroot to be usable again on all
architectures.

Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
(cherry picked from commit 27ce235cdb)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
2017-07-20 00:02:38 +02:00
2017-02-24 11:58:30 +01:00
2017-02-28 22:00:23 +01:00
2017-06-08 16:50:39 +02:00
2016-09-08 22:15:15 +02:00
2013-05-04 12:41:55 +02:00
2017-07-04 18:50:41 +02:00
2017-02-18 22:08:53 +01:00
2017-07-04 18:50:41 +02:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.

If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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