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72b50b9043be5ea506bb20ad861b2fb0e1f75fe2
Fix the following musl build failure raised since bump to version 5.9.4
in commit 868603755c16296ae2a61845891edeafc36e48ca:
large_fd_set.c: In function 'LFD_SET':
../include/net-snmp/net-snmp-config.h:1614:30: error: unknown type name 'unknown'; did you mean 'union'?
1614 | #define NETSNMP_FD_MASK_TYPE unknown
| ^~~~~~~
Fixes:
- http://autobuild.buildroot.org/results/394ebf93621c33dc2ddf370297268e6de9de7c9a
Signed-off-by: Fabrice Fontaine <fontaine.fabrice@gmail.com>
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
(cherry picked from commit dad81003c905c5fe33599c1676ed46108b512bc0)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on OFTC IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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