Romain Naour 7199d7a9df toolchain-external: bump Linaro ARM to 2015.11-2
Runtime tested with Qemu 2.3.1 using a configuration based on
qemu_arm_vexpress_defconfig with BR2_ARM_ENABLE_VFP and
BR2_ARM_EABIHF selected

Signed-off-by: Romain Naour <romain.naour@gmail.com>
[Thomas: only add the symlink with the old 2014.09 Linaro toolchain,
for the newer ones, it is no longer needed. This has been runtime
tested in Qemu.]
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
2016-02-01 19:38:02 +01:00
2016-01-03 22:35:22 +01:00
2016-01-19 21:46:58 +01:00
2016-01-03 21:46:07 +01:00
2015-02-14 17:39:50 +01:00
2013-05-04 12:41:55 +02:00
2015-11-30 23:13:41 +01:00
2016-01-20 21:14:10 +01:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.

If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
Readme 136 MiB
Languages
Makefile 66.1%
Python 13.6%
C 8.3%
Shell 6.2%
PHP 2.9%
Other 2.6%