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6f71f481f79825713bf3f794f2117dfb9e8a44f0
Commit 369ff9a88f (package/libmodplug: update to git version)
improperly used a short hash as version, so switch to the full-length
hash.
Github use the full-length hash when it creates the top-level directory
of the generated archive, so the hash of the archive does not in fact
change, only its filename. This is perfectly fine fine our handling of
s.b.o.
Signed-off-by: Yann E. MORIN <yann.morin.1998@free.fr>
(cherry picked from commit 80e94c76169fd15d2433b18a9e54d6a4f3c4ff18)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on OFTC IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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