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6e863bdef45c3f4ffabcc8d007f658ea04cb9908
This patch fixes the dependency on libfdt for host-sunxi-tools.
Also it fixes the dependency on zlib for sunxi-tools.
Fix the following host build failure raised since commit
2e330dff6a
fit_image.c:19:10: fatal error: libfdt.h: No such file or directory
19 | #include <libfdt.h>
| ^~~~~~~~~~
compilation terminated.
Fixes: http://autobuild.buildroot.net/results/2677c69ac34642a7a501230e1dd22b193db0899d/
Signed-off-by: Maksim Kiselev <bigunclemax@gmail.com>
Reviewed-by: Giulio Benetti <giulio.benetti@benettiengineering.com>
Tested-by: Giulio Benetti <giulio.benetti@benettiengineering.com>
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
…
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on OFTC IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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