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Bump Python3 version to 3.6.2. Patches dropped: "Support PGEN_FOR_BUILD and FREEZE_IMPORTLIB_FOR_BUILD" Rationale: With commit 9d02f562961efd12d3c8317a10916db7f77330cc, code generation step of building CPython now became explicit (instead of always performed as a part of 'make' invocation) and more granular. We no longer need to use Parser/pgen at all and tricking the build system into using different Programs/_freeze_importlib can be done as a part of recipe. Additional info about the build change can be found at https://bugs.python.org/issue23404 Signed-off-by: Andrey Smirnov <andrew.smirnov@gmail.com> Tested-by: Bernd Kuhls <bernd.kuhls@t-online.de> Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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