Bernd Kuhls 6e6208ea79 package/snappy: remove pthread handling for static builds
Commit 0e2ee0e6e8 (package.snappy: fix static builds with threads)
added LIBS=-pthread to configure options to fix static build with
threads on some architectures. This works for autotools packages. Then,
commit d26282b3aa (package/snappy: bump version, switch to cmake)
switched to cmake that does not understand the 'LIBS' parameter.

As pointed out by Thomas[1] the special handling of libpthread for
static builds is not needed anymore: it was needed only to build the
tests, and these are no longer built. Note that packages that link
statically with snappy will still need to link with -pthread. Only
two in-tree packages currently depend on snappy: lua-csnappy depends
on !BR2_STATIC_LIBS and leveldb adds -pthread from its build system.

Tested with the following musl & uclibc defconfigs which also fix build
errors:
http://autobuild.buildroot.net/results/39f/39f9fc4300ddca19e8a533765b46838003752000/
http://autobuild.buildroot.net/results/886/8860b9259f7a3aecb2ddbfa787be048072bd347b/

[1] http://lists.busybox.net/pipermail/buildroot/2017-July/199549.html

Signed-off-by: Bernd Kuhls <bernd.kuhls@t-online.de>
Acked-by: "Yann E. MORIN" <yann.morin.1998@free.fr>
[Baruch: improved commit message]
Signed-off-by: Baruch Siach <baruch@tkos.co.il>
[Arnout: improved commit message more, based on Yann's input]
Signed-off-by: Arnout Vandecappelle (Essensium/Mind) <arnout@mind.be>
2017-08-09 22:42:58 +02:00
2017-07-21 22:43:36 +02:00
2017-08-08 17:47:55 +02:00
2017-08-02 23:00:13 +02:00
2017-08-02 20:58:27 +02:00
2016-09-08 22:15:15 +02:00
2013-05-04 12:41:55 +02:00
2017-08-02 23:00:13 +02:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

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Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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