Romain Naour 6c0dd2fb68 package/gcc: enable float128 on powerpc64le with glibc >= 2.26 toolchains
float128 is now required on powerpc64le with glibc >= 2.26 toolchains.

Fixes:
running configure fragment for sysdeps/gnu
running configure fragment for sysdeps/powerpc/powerpc64le
checking if [...]powerpc64le-buildroot-linux-gnu-gcc supports binary128 floating point type... no
checking if the target machine is at least POWER8... yes
configure: error: ***  binary128 floating point type (GCC >= 6.2) is required on powerpc64le.

In order to prepare the glibc bump to this version, we enable
binary128 floating point in gcc. This require at least gcc >= 6.2.

Disable gcc 4.x and 5.x for internal toolchain.

Signed-off-by: Romain Naour <romain.naour@gmail.com>
Reviewed-by: "Yann E. MORIN" <yann.morin.1998@free.fr>
Signed-off-by: Arnout Vandecappelle (Essensium/Mind) <arnout@mind.be>
2017-09-27 22:56:11 +02:00
2017-09-23 20:29:37 +02:00
2017-09-24 22:47:01 +02:00
2017-09-23 20:23:12 +02:00
2016-09-08 22:15:15 +02:00
2013-05-04 12:41:55 +02:00
2017-09-24 22:54:12 +02:00
2017-09-26 23:50:14 +02:00
2017-09-02 15:14:27 +02:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

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Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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