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6bb03553005c1773a0a5b18d4c5a4f3be3e50add
The sysroot toolchain support check is duplicated at two locations in
the external toolchain infra. So move it inside the
check_unusable_toolchain helper that is called when the toolchain
package is configured (TOOLCHAIN_EXTERNAL_CONFIGURE_CMDS).
The check in TOOLCHAIN_EXTERNAL_INSTALL_SYSROOT_LIBS can be safely
removed since it's already done in check_unusable_toolchain helper.
The check in TOOLCHAIN_EXTERNAL_INSTALL_TARGET_LIBS was removed by
2a87b64f8e.
Signed-off-by: Romain Naour <romain.naour@gmail.com>
Cc: "Yann E. MORIN" <yann.morin.1998@free.fr>
Cc: Arnout Vandecappelle (Essensium/Mind) <arnout@mind.be>
Cc: Thomas De Schampheleire <thomas.de.schampheleire@gmail.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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