Jared Bents 6a8c65500b package/swupdate: Update to version 2018.11
Update to version 2018.11 to resolve the following build failure:

corelib/channel_curl.c: In function ‘channel_map_curl_error’:
corelib/channel_curl.c:298:2: error: duplicate case value
  case CURLE_SSL_CACERT:
  ^
corelib/channel_curl.c:297:2: error: previously used here
  case CURLE_PEER_FAILED_VERIFICATION:
  ^

when building with CONFIG_DOWNLOAD=y. This issue is happening since
the libcurl bump to 7.62.0.

Signed-off-by: Jared Bents <jared.bents@rockwellcollins.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
(cherry picked from commit 1040b18634)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
2018-12-16 22:35:10 +01:00
2018-11-26 17:54:02 +01:00
2016-09-08 22:15:15 +02:00
2018-03-13 22:37:54 +01:00
2013-05-04 12:41:55 +02:00
2018-11-26 22:50:27 +01:00
2018-11-26 22:50:27 +01:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.

If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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