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6a5e0c89dfa13310fbfb892be05c664bd8e0f804
Fixes the following security vulnerabilities:
CVE-2020-10029: Trigonometric functions on x86 targets suffered from stack
corruption when they were passed a pseudo-zero argument. Reported by Guido
Vranken / ForAllSecure Mayhem.
CVE-2020-1751: A defect in the PowerPC backtrace function could cause an
out-of-bounds write when executed in a signal frame context.
CVE-2020-1752: A use-after-free vulnerability in the glob function when
expanding ~user has been fixed.
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
(cherry picked from commit 6488684e2b)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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