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69f4ee8c5a33854f850adbe8c0814d94bf426a86
When the favicon image was added in f26e61319f (docs/website: add
favicon.png), it was added to a different directory then where the header's
icon link points. This causes the favicon to fail to load with 404.
While we are here, remove the "shortcut" rel attribute as it is non-standard
and it's recommended not to use it[1].
[1] https://developer.mozilla.org/en-US/docs/Web/HTML/Attributes/rel#sect4
Signed-off-by: Brandon Maier <brandon.maier@collins.com>
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
(cherry picked from commit 8ad1a2eaa5fa6c5eaa6614b007b968223e49448e)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on OFTC IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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