Gustavo Zacarias 68d351b6f3 rrdtool: bump to version 1.5.5
Drop the patches since this is a major bump and they're no longer
relevant.

Introduce the new RRDTOOL_RRDGRAPH option, in previous versions the
graphing functionality was bundled with the stats/database backend,
however for newer versions this can be disabled.
Since it's normally expected functionality the default is yes, however
all of the buildroot rrd-using applications can work without this.

Signed-off-by: Gustavo Zacarias <gustavo@zacarias.com.ar>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
2015-11-11 15:10:22 +01:00
2015-10-28 23:40:17 +01:00
2015-11-07 22:43:57 +01:00
2015-11-02 20:56:43 +01:00
2015-11-11 15:10:22 +01:00
2015-10-29 00:04:05 +01:00
2015-02-14 17:39:50 +01:00
2013-05-04 12:41:55 +02:00
2015-11-07 22:43:57 +01:00
2015-11-09 21:27:13 +01:00
2015-04-04 15:19:43 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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