mirror of
https://github.com/godotengine/buildroot.git
synced 2026-01-05 14:09:53 +03:00
684bcc45e52a8300a2115799e96017b180695a14
On SPARC, the definitions of B2500000, B3000000, B3500000 and B4000000
are not necessarily available, so use those values only if defined in
the kernel headers.
It fixes SPARC build failures such as:
main.c:382:13: error: 'B2500000' undeclared here (not in a function)
{ 2500000, B2500000 },
^~~~~~~~
main.c:383:13: error: 'B3000000' undeclared here (not in a function)
{ 3000000, B3000000 },
^~~~~~~~
main.c:385:13: error: 'B3500000' undeclared here (not in a function)
{ 3500000, B3500000 },
^~~~~~~~
main.c:386:13: error: 'B4000000' undeclared here (not in a function)
{ 4000000, B4000000 }
Fixes:
- http://autobuild.buildroot.org/results/f7012c08c935c3a6ccae50b84170190af5cd5cba
Signed-off-by: Fabrice Fontaine <fontaine.fabrice@gmail.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
Languages
Makefile
66.1%
Python
13.6%
C
8.3%
Shell
6.2%
PHP
2.9%
Other
2.6%