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66e28e98151d10e832645076eab77612714410f1
Fixes: http://autobuild.buildroot.net/results/1d4/1d4d621f3bd7862a75bd7e95e275ccb6694b54c9/ http://autobuild.buildroot.net/results/140/140767a7437b60a62f553ab49c104c37a4949c6c/ http://autobuild.buildroot.net/results/a88/a88ae349d4d7cdff4f15c8ad9e3a1eac74dc6c4b/ http://autobuild.buildroot.net/results/599/59946c728593502e4a17cb7e2d75eabac54db537/ And many more. GCC5 defaults to -std=gnu11, which has different semantics for inline than previous versions: https://gcc.gnu.org/gcc-5/porting_to.html Which causes linker issues when display_headers() and start_log() are referenced from other files. There's no real reason why these needs to be inline, so just drop the keyword. Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC.
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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