Thomas Petazzoni 668ce45644 boost: remove BR2_PACKAGE_BOOST_ARCH_SUPPORTS option
The BR2_PACKAGE_BOOST_ARCH_SUPPORTS option was originally added in
commit feeab03fa6 to be able to disable
Boost on broken NIOSII CodeSourcery toolchains.

However, since then, the CodeSourcery toolchain has been updated, and
once the fenv problem is fixed, this NIOSII toolchain is capable of
building Boost.

Thanks to this we can completely get rid of the
BR2_PACKAGE_BOOST_ARCH_SUPPORTS symbol, from boost itself and from all
its reverse dependencies.

Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
2016-05-17 15:25:18 +02:00
2016-04-30 18:50:46 +02:00
2016-05-16 21:14:09 +02:00
2016-05-10 23:26:50 +02:00
2016-05-08 15:34:52 +02:00
2016-05-16 21:19:29 +02:00
2016-04-18 23:38:34 +02:00
2013-05-04 12:41:55 +02:00
2016-05-10 23:26:50 +02:00
2016-05-10 23:26:50 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.

If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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