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The upstream project http://pistache.io/ does not provide release tarballs. However, commit 73f248acd6db4c53 has been successfully used for some time now. The use of BR2_TOOLCHAIN_GCC_AT_LEAST_4_9 is for C++14 support. Tested it with gcc-linaro-4.9-2016.02-x86_64_arm-linux-gnueabi and buildroot's ./utils/test-pkg Pistache does not build with uClibc, the macro RUSAGE_THREAD for getrusage() is not properly declared. This is an upstream issue: https://github.com/oktal/pistache/issues/175 Hence the dependecy !BR2_TOOLCHAIN_USES_UCLIBC Signed-off-by: Thomas Ruschival <thomas@ruschival.de> [yann.morin.1998@free.fr: - fix PISTACHE_LICENSE_FILES (missing trailing 'S') - add hash for license file - two spaces in license file - tweaks in commit log ] Signed-off-by: Yann E. MORIN <yann.morin.1998@free.fr>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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