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It contains several fixes and improvements compared to our current version, and two of our patches have been accepted upstream. Most notably, it fixes the issue we had in using elf2flt with recent versions of binutils (upstream commit ba379d08bb78c9300e84351c11080c26ddcc36b3). Patch 0001-ld-elf2flt-behave-properly-when-called-with-a-name-d.patch is upstream as of commit 1c9b454336eaf38f7d037917a3120fae04193fbe Patch 0002-elf2flt.c-add-new-relocation-types-for-xtensa.patch is upstream as of commit d7eb73163bcea31168c438fc132a0967ac172e3d The other two patches are refreshed to apply properly on 2021.08. Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com> Signed-off-by: Yann E. MORIN <yann.morin.1998@free.fr>
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Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on OFTC IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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