mirror of
https://github.com/godotengine/buildroot.git
synced 2026-01-06 18:09:44 +03:00
65b2ae49feb310d3272a47c44cf3b406646b25c1
Also:
* Update the .config file
* Update the help text:
- Lua support is not restricted to Lua 5.2
- U-Boot supports needs now BR2_PACKAGE_UBOOT_TOOLS additionally
* Remove comment about bundled lsqlite3, it has been removed.
* Remove upstream patches:
- "Kbuild: Fix link error for CONFIG_UBOUT and missing libz" [1]
- "Kbuild: Link with GCC instead of LD" [2]
* Add patch from upstream:
- "Fix build without MTD support" [3]
* Add optional dependency for libarchive
* Add optional dependency for uboot-tools
[1] 5a5ef5909f
[2] f26577423e
[3] 69c0e66994
Signed-off-by: Jörg Krause <joerg.krause@embedded.rocks>
[Thomas: add host-pkgconf in the dependency when Lua is enabled, as it
is used to find Lua.]
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
Languages
Makefile
66.1%
Python
13.6%
C
8.3%
Shell
6.2%
PHP
2.9%
Other
2.6%