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652a01b6b03aa7da11cf8335b104454bf16c3c71
- Retrieve sha512 from upstream - Drop first patch (not needed since33ca357ea0) - Drop second patch (already in version:1f6bf7e119) - Drop third patch (already in version:0319bfa7f6) - Drop fourth patch (already in version:3d96b34921) - Drop fifth patch (not needed sinced6776be8f2) - Add LOG4CXX_AUTORECONF = YES as running the bundled configure fails during the build step on: configure.ac:47: error: required file './compile' not found configure.ac:47: 'automake --add-missing' can install 'compile' https://logging.apache.org/log4cxx/latest_stable/changes-report.html#a0.11.0 Signed-off-by: Fabrice Fontaine <fontaine.fabrice@gmail.com> Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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