Alexey Brodkin 64c67e07fa uclibc: arc: Disable usage of atomic ops if hardware has no LLSC
Since uClibc-ng v1.0.20 we can force libc to either use llock/scond
instructions for atomic ops or if those are missing use kernel-assisted
emulation. By default atomics are used so we disable that feature in
libc if we build for a target without LLSC.

This allows us to build and use NPTL on ARC750 for example which was not
possible before.

Signed-off-by: Alexey Brodkin <abrodkin@synopsys.com>
Cc: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
Cc: Peter Korsgaard <peter@korsgaard.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
2017-05-04 22:51:58 +02:00
2017-05-02 22:18:16 +02:00
2017-05-01 10:45:35 +02:00
2016-09-08 22:15:15 +02:00
2013-05-04 12:41:55 +02:00
2017-05-02 21:58:34 +02:00
2017-04-29 14:59:00 +02:00
2017-05-04 22:23:19 +02:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.

If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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