Gustavo Zacarias 63b1fa81ec libcurl: disable curldebug
curldebug is a more advanced form of debugging for curl which audits
source code with the checksource.pl tool, and treats warnings as errors.
Normally users won't want/need this so disable it since it leads to
failed builds when debug info is enabled (which is what people normally
want).
When buildroot does --enable-debug curl inherently enables curldebug too.

Solves bug #8041.

Signed-off-by: Gustavo Zacarias <gustavo@zacarias.com.ar>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
2015-04-23 22:59:05 +02:00
2015-04-09 23:34:14 +02:00
2015-04-23 10:03:40 +02:00
2015-04-23 22:59:05 +02:00
2015-02-14 17:39:50 +01:00
2013-05-04 12:41:55 +02:00
2015-03-01 22:26:12 +01:00
2015-04-22 15:06:27 +02:00
2015-04-04 15:19:43 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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