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6255c816232468b2e92cffcfa835aa79d8fcae04
Do not check for C++ compiler as C++ support has been disabled since
commit dd4d3c18d6 otherwise
build will fail on toolchains without a working C++ compiler:
checking how to run the C++ preprocessor... /lib/cpp
configure: error: in `/data/buildroot/buildroot-test/instance-1/output/build/beecrypt-4.2.1':
configure: error: C++ preprocessor "/lib/cpp" fails sanity check
Fixes:
- http://autobuild.buildroot.org/results/3c79cc68f1b088ad24daf7f9bd70718d702be577
Signed-off-by: Fabrice Fontaine <fontaine.fabrice@gmail.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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