Fabrice Fontaine 6220c022d1 package/ncmpc: fix build without NLS
The build fails if libintl.h is found but xgettext is not available:

Has header "libintl.h" : YES
Library intl found: NO

po/meson.build:28:5: ERROR: Can not do gettext because xgettext is not installed.

This is because enable_nls defaults to true if libintl.h is found. Use
the nls option to enable/disable NLS explicitly, depending on
BR2_SYSTEM_ENABLE_NLS,

Also, fix the second patch to always look for libintl, even if NLS is
not enabled. The enable_nls option disables processing the po files, but
the gettext calls in the source are still there, so we need to link with
libintl anyway.

Fixes:
 - http://autobuild.buildroot.org/results/0ab0a42fd4c5c9fd5891f3b84287bd788f763ba4

Signed-off-by: Fabrice Fontaine <fontaine.fabrice@gmail.com>
Signed-off-by: Arnout Vandecappelle (Essensium/Mind) <arnout@mind.be>
(cherry picked from commit 56fb7401b9)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
2019-06-23 22:12:48 +02:00
2019-06-02 10:01:07 +02:00
2019-05-07 23:06:05 +02:00
2019-06-02 10:01:07 +02:00
2016-09-08 22:15:15 +02:00
2019-04-10 12:31:33 +02:00
2013-05-04 12:41:55 +02:00
2019-06-02 10:01:07 +02:00
2019-06-02 10:01:07 +02:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

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3) run 'make'
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5) find the kernel, bootloader, root filesystem, etc. in output/images

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Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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