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61b59be74eb03e29d2136589565498eed0fb8057
The gdb configure script is given --enable-gdbserver when
BR2_PACKAGE_GDB_SERVER is set, but it is not given --disable-gdbserver
when BR2_PACKAGE_GDB_SERVER is unset.
gdb gdb/configure.ac defaults to enabling gdbserver in "native"
(host=target) cases, which is always the case when buildroot builds a
gdb which runs on the target hardware. The gdbserver will overwrite
BR2_TOOLCHAIN_EXTERNAL_GDB_SERVER_COPY gdbserver, if any.
Fix that by passing --disable-gdbserver when BR2_PACKAGE_GDB_SERVER is
unset.
Signed-off-by: Anssi Hannula <anssi.hannula@bitwise.fi>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
(cherry picked from commit 9c7ce893a0)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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