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When building host or target python packages, we need to ensure that
the build environment utilize {HOST|TARGET}_CONFIGURE_OPTS. This
ensures that the correct linker and compiler environment variables are
set to compile utilizing either the host or target folders.
It was discovered that when compiling a host-python package, it was
using linking against the build machines library folder instead of the
host folder because LDFLAGS was not properly set and was improperly
detecting whether or not a shared or static library was present in the
host folder.
CC: Arnout Vandecappelle <arnout@mind.be>
Signed-off-by: Ryan Barnett <ryan.barnett@rockwellcollins.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
(cherry picked from commit 1745fcde74)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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