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Now that we support multiple br2-external trees, BR2_EXTERNAL is no longer exported in the environment. This means that post-build scripts in a br2-external tree can no longer find their own files (well, they could re-invent the path by stripping their known-relative path, but that'd be ugly, especially since we can very well provide it). Export the path for each br2-external trees as environment variables. Do so for the description as well, as a courtesy. Also, re-order variable definitions to be more logical: first, purely internal variables, then exported variables. Reported-by: Benoît Allard <benoit.allard@greenbone.net> Signed-off-by: "Yann E. MORIN" <yann.morin.1998@free.fr> Cc: Benoît Allard <benoit.allard@greenbone.net> Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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