Fabrice Fontaine 5bb074ab4f package/scons: fix hash of license file
Commit d4716b1e33 forgot to update hash of
license file. This file was updated with a "MIT License" line:
3243305c08

Fixes:
 - http://autobuild.buildroot.org/results/43547a6015cbd0db7a9e8e7bbe7c60029db20511

Signed-off-by: Fabrice Fontaine <fontaine.fabrice@gmail.com>
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
2020-01-12 09:51:11 +01:00
2020-01-10 22:41:17 +01:00
2020-01-02 09:28:47 +01:00
2019-10-27 10:35:06 +01:00
2016-09-08 22:15:15 +02:00
2019-04-10 12:31:33 +02:00
2013-05-04 12:41:55 +02:00
2019-12-07 21:19:07 +01:00
2019-12-02 09:39:41 +01:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.

If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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