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When building in a static only configuration with guile package enabled, the following error happens: gc_pthread_redirects.h:37:22: fatal error: dlfcn.h: No such file or directory # include <dlfcn.h> The file gc_pthread_redirects.h comes from bdwgc, which gets built before make in the autobuild test case indicated below. This header file is known to incorrectly include <dlfcn.h>, unless GC_NO_DLOPEN is specified. IF GC_NO_DLOPEN is defined, another issue arises due to libguile and libintl both defining locale_charset. We could have kept the guile support enabled only on dynamic library configurations, and disable it only for static library configurations. However, the need for guile support in make on the target seems highly unlikely, so we'd better simply disabling guile support, which this commit does. Fixes: http://autobuild.buildroot.net/results/814/8143ae0afac139845e5016058d85c800dc8527ad [Thomas: tweak commit log.] Signed-off-by: Ryan Barnett <ryanbarnett3@gmail.com> Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC.
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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