Cam Hutchison 58b74e0dbf ifupdown-scripts: do not install .empty files
ifupdown-scripts has some .empty files to maintain empty directories
in git. Previously this package used to be part of the skeleton which
used SYSTEM_RSYNC to copy the directories to the target. When it was
split into a separate package, cp -a was used to do the copy instead,
which copies the .empty files.

Change to SYSTEM_RSYNC which excludes .empty files.

Signed-off-by: Cam Hutchison <camh@xdna.net>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
2017-10-15 15:47:43 +02:00
2017-10-02 21:45:04 +02:00
2017-09-24 22:47:01 +02:00
2017-09-23 20:23:12 +02:00
2017-09-28 22:04:48 +02:00
2016-09-08 22:15:15 +02:00
2013-05-04 12:41:55 +02:00
2017-09-24 22:54:12 +02:00
2017-10-01 23:23:43 +02:00
2017-10-13 07:59:31 +02:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.

If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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