Fabrice Fontaine 588e9a6e87 package/conmon: fix static build
Fix the following static build failure raised since commit
8144dd1b4cca2d5c89e329b0497f49f512c9caed which fixed dynamic build but
broke static build:

src/seccomp_notify.c:10:10: fatal error: dlfcn.h: No such file or directory
   10 | #include <dlfcn.h>
      |          ^~~~~~~~~

Fixes:
 - http://autobuild.buildroot.org/results/71b4f35b3150183c7b44bc3897f01b0019e10ebe

Signed-off-by: Fabrice Fontaine <fontaine.fabrice@gmail.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
(cherry picked from commit 5e10a0678196a708eeb99b4a87006798bfab1572)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
2023-11-08 08:21:39 +01:00
2023-11-08 08:21:39 +01:00
2023-10-15 23:07:16 +02:00
2016-09-08 22:15:15 +02:00
2013-05-04 12:41:55 +02:00
2023-10-15 23:07:16 +02:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
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3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

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Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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