mirror of
https://github.com/godotengine/buildroot.git
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578e241de8971d75600950817677b1dff4054b78
perf auto-detects and uses the libbfd (from binutils) and openssl
libraries if they are detected and happen to be built before perf is,
but if they're not, or if per-package directories are enabled, it won't
detect these libraries. Explicitly add dependencies on these packages if
they are enabled, and disable the feature if not, so that the behavior
is deterministic.
Signed-off-by: Robert Hancock <hancock@sedsystems.ca>
Signed-off-by: Yann E. MORIN <yann.morin.1998@free.fr>
(cherry picked from commit 013cc68bf7)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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