mirror of
https://github.com/godotengine/buildroot.git
synced 2026-01-08 02:09:48 +03:00
570aa425596cc1266cd9fba9af66b3e97f48fb62
This patch adds a test case that
1) Builds the complete LLVM and CLANG set of host tools
2) Cross-compiles the compiler-rt runtime using CLANG
3) Builds a cross-compiled application using CLANG and the libfuzzer
compiler-rt library.
4) Executes the fuzz application (part of the libfuzzer package) on
target and checks expected output for a heap-buffer-overflow.
Note: The libfuzzer package is just a tutorial example of how to use
the toolkit provided by llvm (Thus not adding it as a full
Buildroot package).
Signed-off-by: Matt Weber <matthew.weber@rockwellcollins.com>
Cc: Ricardo Martincoski <ricardo.martincoski@gmail.com>
Cc: Romain Naour <romain.naour@smile.fr>
[Arnout: add Matt to DEVELOPERS]
Signed-off-by: Arnout Vandecappelle (Essensium/Mind) <arnout@mind.be>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on OFTC IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
Languages
Makefile
66.1%
Python
13.6%
C
8.3%
Shell
6.2%
PHP
2.9%
Other
2.6%