Bernd Kuhls 56d39c9014 package/netsurf: fix build of host tool convert_image
Upstream commit
http://source.netsurf-browser.org/netsurf.git/commit/frontends/framebuffer/Makefile?id=40cdf498b9153685b4cefe576e59f6b41090912b

renamed the variable HOST_*FLAGS to BUILD_*FLAGS.

This breaks the build of the host tool convert_image when png.h is not
provided by the host system itself.

Fixes:
http://autobuild.buildroot.net/results/6ac/6ac71c7a41dd92a5fb924af9da7cedc40e745cfa/

Signed-off-by: Bernd Kuhls <bernd.kuhls@t-online.de>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
2019-07-27 22:22:40 +02:00
2019-07-17 08:56:35 +02:00
2016-09-08 22:15:15 +02:00
2019-04-10 12:31:33 +02:00
2013-05-04 12:41:55 +02:00
2019-06-20 18:25:15 +02:00
2019-07-10 11:29:30 +02:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

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Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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