mirror of
https://github.com/godotengine/buildroot.git
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55fd596e7d8a8292713329432126a8fb92f197ee
Fixes the following security vulnerabilites:
CVE-2018-20843: In libexpat in Expat before 2.2.7, XML input including XML
names that contain a large number of colons could make the XML parser
consume a high amount of RAM and CPU resources while processing (enough to
be usable for denial-of-service attacks).
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Signed-off-by: Arnout Vandecappelle (Essensium/Mind) <arnout@mind.be>
(cherry picked from commit 84fd08cf4f)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
…
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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