mirror of
https://github.com/godotengine/buildroot.git
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55f0e06abfd512bb378c09638cc99fa711bbf7e4
Fixes the following security issues:
- CVE-2018-5738: Some versions of BIND can improperly permit recursive query
service to unauthorized clients
- CVE-2018-5740: A flaw in the "deny-answer-aliases" feature can cause an
INSIST assertion failure in named
For more details, see the release notes:
https://ftp.isc.org/isc/bind9/9.11.5/RELEASE-NOTES-bind-9.11.5.html
Drop patch 0003-Rename-ptrsize-to-ptr_size.patch as the uClibc-ng issue was
fixed upstream in commit 931fd627f6195 (mips: fix clashing symbols), which
is included in uclibc-1.0.12 (January 2016).
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
(cherry picked from commit 955df7463b)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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