Veronika Kremneva 539a03285c package/gcc: fix ARC adc/sbc patterns handling in GCC 10.x
There is a problem while building various packages with GCC 10.x for ARC:

----------------------------->8---------------------------
make[2]: *** [magick/libGraphicsMagick_la-analyze.lo] Error 1
make[2]: *** Waiting for unfinished jobs....
/tmp/ccFqDn0F.s: Assembler messages:
/tmp/ccFqDn0F.s:1586: Error: operand is not duplicate of the previous one for instruction 'adc'
----------------------------->8---------------------------

This failure happens on regular basis and can also be observed in:

http://autobuild.buildroot.net/results/c9d13a3659e3a45864f9622b29122e666f763c6e/
http://autobuild.buildroot.net/results/84edcdb0f5759fa587a5638e1bab18379ee1f3b2/
http://autobuild.buildroot.net/results/6f6acbb1a8708ad840a9361ee72b8d14699b44d9/

More details you can find on filed issue:
https://github.com/foss-for-synopsys-dwc-arc-processors/toolchain/issues/310
Fix:
09944fba5b

This fix was already added in commit
692829d967 ("toolchain: add upstream fix
for arc gcc") for the ARC-specific gcc version, but not for gcc 10.x,
which can be selected on ARC and exhibits the same problem.

Signed-off-by: Veronika Kremneva <kremneva@synopsys.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
(cherry picked from commit a61529b6c3)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
2021-01-05 17:42:14 +01:00
2020-12-02 23:21:32 +01:00
2020-10-08 21:48:03 +02:00
2020-12-27 15:23:34 +01:00
2016-09-08 22:15:15 +02:00
2019-04-10 12:31:33 +02:00
2013-05-04 12:41:55 +02:00
2020-12-27 15:23:34 +01:00
2020-11-01 10:03:36 +01:00
2020-12-22 11:50:06 +01:00
2020-12-27 15:23:34 +01:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

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3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

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Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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