Gregory CLEMENT 52ae092046 support/scripts/cve.py: use the JSON data in 1.1 schema
In 2019, the JSON vulnerability feeds switched their schema from
version 1.0 to 1.1.

The main difference is the removal of the "affects" element that we
were using to check if a package was affected by a CVE.

This information is now available in the "configuration" element which
contains the cpeid as well as properties about the versions
affected. Instead of having a list of the versions affected, with
these properties, it is possible to have a range of versions.

Signed-off-by: Gregory CLEMENT <gregory.clement@bootlin.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
2020-08-28 09:14:39 +02:00
2020-08-16 22:40:59 +02:00
2020-08-12 16:49:22 +02:00
2020-08-16 22:40:59 +02:00
2020-08-06 23:07:30 +02:00
2020-08-06 22:36:12 +02:00
2020-08-06 23:07:30 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.

If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
Readme 136 MiB
Languages
Makefile 66.1%
Python 13.6%
C 8.3%
Shell 6.2%
PHP 2.9%
Other 2.6%