Fabrice Fontaine 5230ecfde7 boost: detect missing selects
As suggested by Arnout during the review of
http://patchwork.ozlabs.org/patch/934589, add a mechanism to detect a
missing boost select by checking that we do not install a boost library
which hasn't been selected by the user.

To manage a change of boost configuration by the user between two
builds, add a BOOST_PRE_INSTALL_TARGET_HOOKS to remove all boost
libraries before installing them.

Also, use ls with a wildcard instead of test to avoid trying to guess
library names if boost layout is set to tagged or versionned (the
wildcard will also help us to manage shared or static library)

Signed-off-by: Fabrice Fontaine <fontaine.fabrice@gmail.com>
Reviewed-by: Arnout Vandecappelle (Essensium/Mind) <arnout@mind.be>
Signed-off-by: Arnout Vandecappelle (Essensium/Mind) <arnout@mind.be>
2018-07-10 23:04:56 +02:00
2018-07-10 23:04:56 +02:00
2016-09-08 22:15:15 +02:00
2018-03-13 22:37:54 +01:00
2013-05-04 12:41:55 +02:00
2018-06-18 20:03:59 +02:00
2018-06-02 11:11:56 +02:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

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If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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