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When we set LD_LIBRARY_PATH when building our host tools, we append any
pre-existing value to our custom path:
LD_LIBRARY_PATH="$(HOST_DIR)/usr/lib:$(LD_LIBRARY_PATH)"
But then if LD_LIBRARY_PATH was previously empty, we end up with an
LD_LIBRARY_PATH that ends with a colon.
Also, when we check that an existing LD_LIBRARY_PATH does not contain
CWD, we previously did not look for a zero-length prefix.
Since 'man ld.so' says of LD_LIBRARY_PATH:
A colon-separated list of directories in which to search for ELF
libraries at execution-time. Similar to the PATH environment
variable.
And POSIX states about PATH:
A zero-length prefix is a legacy feature that indicates the current
working directory.
And bash also recognises a zero-length prefix to search in CWD:
A zero-length (null) directory name in the value of PATH indicates
the current directory.
We may thus end up on a system where a zero-length prefix in
LD_LIBRARY_PATH is interpreted as CWD.
Do not append the previous LD_LIBRARY_PATH if it was empty, and check
for a zero-length prefix when checking dependencies.
Signed-off-by: "Yann E. MORIN" <yann.morin.1998@free.fr>
Cc: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
Cc: Peter Korsgaard <jacmet@uclibc.org>
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
To build and use the buildroot stuff, do the following:
1) run 'make menuconfig'
2) select the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) Use your shiny new root filesystem. Depending on which sort of
root filesystem you selected, you may want to loop mount it,
chroot into it, nfs mount it on your target device, burn it
to flash, or whatever is appropriate for your target system.
You do not need to be root to build or run buildroot. Have fun!
Offline build:
==============
In order to do an offline-build (not connected to the net), fetch all
selected source by issuing a
$ make source
before you disconnect.
If your build-host is never connected, then you have to copy buildroot
and your toplevel .config to a machine that has an internet-connection
and issue "make source" there, then copy the content of your dl/ dir to
the build-host.
Building out-of-tree:
=====================
Buildroot supports building out of tree with a syntax similar
to the Linux kernel. To use it, add O=<directory> to the
make command line, E.G.:
$ make O=/tmp/build
And all the output files (including .config) will be located under /tmp/build.
More finegrained configuration:
===============================
You can specify a config-file for uClibc:
$ make UCLIBC_CONFIG_FILE=/my/uClibc.config
And you can specify a config-file for busybox:
$ make BUSYBOX_CONFIG_FILE=/my/busybox.config
To use a non-standard host-compiler (if you do not have 'gcc'),
make sure that the compiler is in your PATH and that the library paths are
setup properly, if your compiler is built dynamically:
$ make HOSTCC=gcc-4.3.orig HOSTCXX=gcc-4.3-mine
Depending on your configuration, there are some targets you can use to
use menuconfig of certain packages. This includes:
$ make HOSTCC=gcc-4.3 linux-menuconfig
$ make HOSTCC=gcc-4.3 uclibc-menuconfig
$ make HOSTCC=gcc-4.3 busybox-menuconfig
Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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