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Back in 2005, in commita2c326396a("update valgrind to the latest and greatest"), an explicit --disable-tls option was added. More recently, in commit31a3f4bd54("valgrind: enable tls support") changed this to be conditional on BR2_GCC_ENABLE_TLS. However, the configure script of valgrind is perfectly capable of detecting TLS support, even in a cross-compilation case: it tries to compile a program that uses __thread and sees if it works. Since we're about to modify how BR2_GCC_ENABLE_TLS is handled, we'd better remove its usage from packages, and valgrind is the only package using this config option. Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com> Reviewed-by: Arnout Vandecappelle (Essensium/Mind) <arnout@mind.be>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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