Bernd Kuhls 50963b165d package/dbus: Add optional dependency to xlib_libSM
To detect X11 support dbus uses the autoconf macro AC_PATH_XTRA
http://cgit.freedesktop.org/dbus/dbus/tree/configure.ac#n1264

This macro checks for the optional presence of libICE:
http://git.savannah.gnu.org/gitweb/?p=autoconf.git;a=blob;f=lib/autoconf/libs.m4;h=d2040d731f81fc1693e01d118c45d51ad169d56a;hb=HEAD#l472

quoting dbus configure with libICE not present:
checking for IceConnectionNumber in -lICE... no

quoting dbus configure with libICE being present:
checking for IceConnectionNumber in -lICE... yes

The binary usr/bin/dbus-launch is being linked to libICE and libSM if
the packages are available:

$ output/host/usr/bin/i586-buildroot-linux-uclibc-readelf -a
  output/target/usr/bin/dbus-launch | grep NEEDED
 0x00000001 (NEEDED)                     Shared library: [libdbus-1.so.3]
 0x00000001 (NEEDED)                     Shared library: [libSM.so.6]
 0x00000001 (NEEDED)                     Shared library: [libICE.so.6]
 0x00000001 (NEEDED)                     Shared library: [libX11.so.6]
 0x00000001 (NEEDED)                     Shared library: [libc.so.1]

To get a reproducable build add libSM as optional dependency to dbus,
libSM pulls in the dependency to libICE.

Signed-off-by: Bernd Kuhls <bernd.kuhls@t-online.de>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
2015-10-12 21:55:30 +02:00
2015-02-14 17:39:50 +01:00
2013-05-04 12:41:55 +02:00
2015-08-31 23:06:58 +02:00
2015-10-10 11:40:54 +02:00
2015-04-04 15:19:43 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

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Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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