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It is not unusual that projects can target multiple boards, and in
such cases, a lot is shared between boards and only the low-level
stuff differ.
Allow users to specify more than one dracut config file to cover
tose cases.
dracut does not accept more than one config file with the -c option,
but it can load more than one from a directory with --confdir. So,
we copy all the config files to a temporary directory and se that as
--confdir. However, we can't drop passing -c, or dracut would read
the system-wide /etc/dracut.conf (not sure if ${prefix} is even used),
which we do not want. So, we use an empty file as -c; /dev/null comes
in handy as an empty file.
Signed-off-by: Yann E. MORIN <yann.morin.1998@free.fr>
Cc: Arnout Vandecappelle (Essensium/Mind) <arnout@mind.be>
Cc: Thierry Bultel <thierry.bultel@linatsea.fr>
Cc: Adam Duskett <aduskett@gmail.com>
Signed-off-by: Arnout Vandecappelle <arnout@mind.be>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on OFTC IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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