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- Update site to get latest release - License is GPL-3.0+ since version 4.3.0 and2bc924c184- Switch to cmake-infrastructure - Remove most of the existing dependencies (alsa, speex, libupnp, ...) as they are now only managed in mediatreamer - Add external dependencies: belr, belle-sip, libxml2, mediastreamer, sqlite - This bump is needed as current linphone does not build with latest libeXosip2 Fixes: - http://autobuild.buildroot.org/results/ed8bdcbfb7d453ed7d436bada35417ee305e6ac9 Signed-off-by: Fabrice Fontaine <fontaine.fabrice@gmail.com> Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com> (cherry picked from commit50842fc016) Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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