Thomas Petazzoni 4f90f55dc4 toolchain-external: fix getent installation with Codescape MIPS toolchains
When a toolchain is glibc based, the getent package assumes that
$(STAGING_DIR)/usr/bin contains the getent program. Unfortunately, the
Codescape MIPS toolchains do not conform with this:
$(STAGING_DIR)/usr/{bin,sbin} are empty, and instead three directories
are provided: bin-o32, bin-n32 and bin-n64 (ditto for sbin), one for
each supported MIPS ABI.

Since this is a toolchain-specific oddity, we handle it by adding a
post-install fixup hook that creates $(STAGING_DIR)/usr/{bin,sbin} as
symbolic link to the appropriate directory.

Fixes:

   http://autobuild.buildroot.org/results/9c0ee836021553319f166f9de88750535aee0a58/

Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
Reviewed-by: Vicente Olivert Riera <Vincent.Riera@imgtec.com>
Tested-by: Vicente Olivert Riera <Vincent.Riera@imgtec.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
2016-03-30 18:10:16 +02:00
2016-03-20 15:37:30 +01:00
2016-03-30 17:45:56 +02:00
2015-02-14 17:39:50 +01:00
2013-05-04 12:41:55 +02:00
2016-03-01 21:47:30 +01:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

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'make list-defconfigs' to view the list of provided configurations.

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Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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