Carlos Santos 4f147ae0a0 python-lxml: allow build as host package
While currently there is no in-tree Buildroot package which depends on
host-python-lxml, we (DATACOM) have some proprietary modules that use it
in their test scripts.

We tested python-lxml as host package and confirmed that it builds and
works correctly. Someone else might require it, so we are proposing its
inclusion.

Signed-off-by: Carlos Santos <casantos@datacom.ind.br>
[Thomas: add Config.in.host entry.]
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
2017-04-01 18:43:49 +02:00
2016-09-08 22:15:15 +02:00
2013-05-04 12:41:55 +02:00
2017-03-10 12:37:14 +01:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.

If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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