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Currently in Buildroot we have a BR2_PACKAGE_QT_ARCH_SUPPORTS_WEBKIT variable indicating which architectures support Qt Webkit. We also make Qt Script depending on that variable, so we are assuming that Qt Script is supported for exactly the same architectures which support Qt Webkit, and that's not true. For instance, Qt Webkit is not supported for MIPS64 when using the n32 ABI, but Qt Script is actually supported. So, if we make BR2_PACKAGE_QT_ARCH_SUPPORTS_WEBKIT depending on !BR2_MIPS_NABI32 we will also disable Qt Script, because as I said before, Qt Script depends on BR2_PACKAGE_QT_ARCH_SUPPORTS_WEBKIT, and we don't want that because Qt Script works. We fix this by creating another variable called BR2_PACKAGE_QT_ARCH_SUPPORTS_SCRIPT to state which architectures support Qt Script, so now we can differentiate them from the ones supporting Qt Webkit. Related: http://lists.busybox.net/pipermail/buildroot/2014-November/112605.html Signed-off-by: Vicente Olivert Riera <Vincent.Riera@imgtec.com> Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
To build and use the buildroot stuff, do the following:
1) run 'make menuconfig'
2) select the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) Use your shiny new root filesystem. Depending on which sort of
root filesystem you selected, you may want to loop mount it,
chroot into it, nfs mount it on your target device, burn it
to flash, or whatever is appropriate for your target system.
You do not need to be root to build or run buildroot. Have fun!
Offline build:
==============
In order to do an offline-build (not connected to the net), fetch all
selected source by issuing a
$ make source
before you disconnect.
If your build-host is never connected, then you have to copy buildroot
and your toplevel .config to a machine that has an internet-connection
and issue "make source" there, then copy the content of your dl/ dir to
the build-host.
Building out-of-tree:
=====================
Buildroot supports building out of tree with a syntax similar
to the Linux kernel. To use it, add O=<directory> to the
make command line, E.G.:
$ make O=/tmp/build
And all the output files (including .config) will be located under /tmp/build.
More finegrained configuration:
===============================
You can specify a config-file for uClibc:
$ make UCLIBC_CONFIG_FILE=/my/uClibc.config
And you can specify a config-file for busybox:
$ make BUSYBOX_CONFIG_FILE=/my/busybox.config
To use a non-standard host-compiler (if you do not have 'gcc'),
make sure that the compiler is in your PATH and that the library paths are
setup properly, if your compiler is built dynamically:
$ make HOSTCC=gcc-4.3.orig HOSTCXX=gcc-4.3-mine
Depending on your configuration, there are some targets you can use to
use menuconfig of certain packages. This includes:
$ make HOSTCC=gcc-4.3 linux-menuconfig
$ make HOSTCC=gcc-4.3 uclibc-menuconfig
$ make HOSTCC=gcc-4.3 busybox-menuconfig
Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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