Jens Maus 4ede63c069 package/linux-tools: fix SysV init script
This commit fixes the S10hyperv SysV init script which expects binaries
to be locate in /sbin while they are installed in /usr/sbin. Please
note, that the systemd init scripts correctly reference them.
Furthermore, the SysV init script did not check for an actual HyperV
environment to be present, which is also corrected. In addition, this
commit also fixes check-package warnings regarding a missing DAEMON
definition.

Signed-off-by: Jens Maus <mail@jens-maus.de>
[Peter: drop from .checkpackageignore]
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
(cherry picked from commit 14c4bd7bf8150283e158c50df87c77d63bb1b73c)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
2023-10-13 16:33:11 +02:00
2023-09-28 00:08:42 +02:00
2023-09-28 00:08:42 +02:00
2023-09-02 19:09:25 +02:00
2023-09-28 00:08:42 +02:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on OFTC IRC.

If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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